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Month: June 2018

Optionality and Reusable Coding

June 30, 2018July 2, 2018 ~ Jesse Daniels ~ Leave a comment

All developers have been told to write reusable code. I remember having that drilled into my head in college by my professors daily. The main reason we have to write reusable code: so we don't have to write the same code twice. That is a perfectly valid reason and I can't argue with that. But, what … Continue reading Optionality and Reusable Coding

To The Cloud! Optionality For Quick Fixes

June 18, 2018 ~ Jesse Daniels ~ Leave a comment

Full disclosure: I love working in the Cloud!  I've been at a few companies that have their infrastructure in the cloud, including my current position.  The cloud makes it incredibly easy to create servers and environments, and that really helps when one is in a pinch. Speaking of a pinch: recently I got myself into … Continue reading To The Cloud! Optionality For Quick Fixes

Open/Closed and Expected Outcomes

June 15, 2018June 15, 2018 ~ Jesse Daniels ~ Leave a comment

When I'm trying to be a good developer and apply SOLID principles to my coding practice, I usually get a little frustrated with applying something so abstract.  One issue that has frustrated me a lot is with the Open/Closed principle: when to say that a piece of code/entity is now closed to change. After many … Continue reading Open/Closed and Expected Outcomes

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Recent Posts

  • This Dynamic Reality
  • Ageism: The Forgotten Justice Issue in Modern Society
  • Metabolic Debt: How Civilization Traded Starvation for Fragility
  • The Order of Truth: Why Subject Comes Before Object
  • How Admiration Sustains the World and Adoration Renews It

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  • Complex Systems
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  • Systems Architecture
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