Generics is a module in a system that is highly versatile and can provide in many unforeseeable ways that are valid to its responsibility.
Category: Quality
Know Your Freedoms: Responsibility in Complex Systems
Every module within a complex system has to have a responsibility. In order to fulfill its responsibility, the module needs to have the freedom to fulfill it. These freedoms are scoped to what is needed to accomplish its responsibility.
Debt in Complex Systems
Debt is a process of consuming resources (sacrifices) from a system that hinders the system from fulfilling its responsibilities. If not removed, the debt will lead to the destruction of the system.
The Flow of Sacrifice – Sacrifices in a Complex System
A sacrifice is when an entity converts and/or gives up time and energy for consumption in order to produce a new quality. This is fundamental to our reality and is happening everywhere around you and in you. This is why sacrifices were so important to our ancient ancestors and should still be important to us today.
Power to Life, Power to Death – Power in Complex Systems
Power is relative change within a complex system. There are two types of power: Influencing change through responsibilities or forcing change through the usurping of responsibilities. The first leads to new qualities while the other leads to destruction.
Tradition, Evolution and the Power of Subjective Truth
Traditions are subjective truths that have survived the evolutionary process over hundreds of years. They are needed due to the fact that we cannot measure quality, but can only instill quality in principles, that over time become traditions, or markers of great quality.
Tyranny in Software Code
Tyranny is forcing concepts or actions at the wrong hierarchy of dependencies in a complex system. We have seen this over and over again in complex social systems, but this also takes place in complex software systems. Tyranny should be avoided in any system if that system is to endure the test of time.
Consumer Provider Conflict – Problem Solving In A Fractal System
Within a fractal system, there is an inherited conflict between higher and lower level nodes: higher level nodes wants lower level nodes to solve specific problems and the lower level nodes want higher level nodes to solve general problems. This conflict is central to a developers growth in creating modular code that is of high quality.
Goals – Aiming for Subjective Value
Goals should be quality based. Since quality can't be measured, one will have to use techniques like nomological networks and human judgement to gage if one is achieving their goal.








